![]() ![]() A javascript self-interpreter with a focus on sandboxed execution and runtime introspection. jQuery plugin that generates HTML interfaces to edit JSON data defined by json-schema. Close matches would still be decided by luck, but it should at least avoid extreme cases such as the one I have experienced. Lint, analyze, normalize, transform, sandbox, run, step through, and visualize user JavaScript, in node or the browser. My suggestion still leaves a small randomness factor such as the coins’ spawn position’s proximity to the hero as well as coin concentration areas. More specifically from an implementation point of view, coins should be spawned in pairs, both with the same value, one in each side of the map. pet.onspawn, petLogic) def petLogic(): Add code to use your pet Move them to the power discs at the top of the map for powerups. ![]() Defend against waves of ogres Survive longer than your enemy to win pet getting stuff. For example, for each coin the referee spawns, it could spawn a coin with the same value in the opposite side at the same time. CHARLESCRAWFORD April 17, 2020, 12:23am 1. So, I would suggest to spawn the same amount of gold in both sides. Then I realized that it could be that I was just on a bad seed, so I re-submitted my code and destroyed the poor AI then. hero.moveXY(x, y) Search a coin and if you see it, build a 'fire-trap'. def maybeBuildTrap(x, y): Move to the given x,y postion. Patrol and place traps ONLY if you see a coin. I’ve spent several days optimizing my code and I just couldn’t beat the simple AI no matter what. Learn Python, JavaScript, and HTML as you solve puzzles and learn to make your own coding games and websites. ![]() The main issue I’ve had with this level is that coin spawns seem to be completely random: the referee may spawn way more gold in a player’s side than the other. Sorry to revive this old thread, but it seems like this level hasn’t been published to the general public yet, right? ![]()
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